III. Cast of Players

A. Imperatores (Generals)

Imperatores begin the Game in the locations and with the properties cited below.

D = Denarrii (Money)
Suffragia (Votes)
Cur = Legio Curialis
Cle = Legio Clientarum Classis/es (Fleet/s)

Name Location Financial Political Military
Gaius Octavius Caesar (Octavian) N. Italy 600,000 D 10 Suffragia 2 Cur, 1 Classis
Marcus Antonius (Antony) Asia Minor 1,000,000 D 10 Suffragia 4 Cur
Marcus Aemilius Lepidus Spain 900,000 D 10 Suffragia 3 Cur
Marcus Junius Brutus Greece 900,000 D 10 Suffragia 2 Cur, 1 Classis
Gaius Cassius Longinus Greece 600,000 D 10 Suffragia 3 Cur
Sextus Pompey Magnus Pius Sicily 800,000 D 10 Suffragia 3 Cur
Marcus Vipsanius Agrippa N. Italy None 10 Suffragia 3 Cur, 1 Classis

B. Senatores (Senators)

Senatores begin the Game in whatever region they wish where there is seating available; a senator may become an imperator by acquiring a legio.

D = Denarii (Money)
Suffragia (Votes)
Cur = Legio Curialis
Cle = Legio Clientarum Classis/es (Fleet/s)

Name Financial Political Military
Marcus Tullius Cicero 1,200,000 D 80 Suffragia  
Aulus Hirtius 900,000 D 10 Suffragia 1 Classis
Gaius Vibius Pansa 800,000 D 20 Suffragia 1 Classis
Decimus Brutus 1,700,000 D 30 Suffragia  
Publius Ventidius 1,800,000 D 20 Suffragia  
Lucius Munatius Plancus 1,600,000 D 40 Suffragia  
Asinius Pollio 600,000 D 40 Suffragia 1 Classis
Servilius Isauricus 1,400,000 D 60 Suffragia  
Lucius Marcius Philippus 700,000 D 30 Suffragia 1 Classis
Gnaeus Domitius Ahenobarbus 1,700,000 D 30 Suffragia  
Quintus Fufius Calenus 1,500,000 D 50 Suffragia  
Lucius Antonius 1,500,000 D 50 Suffragia  
Lucius Cornelius Balbus 800,000 D 20 Suffragia 1 Classis
Gaius Maecenas 1,400,000 D 60 Suffragia  
Quintus Salvidienus Rufus 1,700,000 D 30 Suffragia  
Publius Cornelius Dolabella 800,000 D 20 Suffragia 1 Classis
Marcus Lucius Crassus 1,900,000 D 10 Suffragia  
Quintus Pedius 800,000 D 20 Suffragia 1 Classis
Marcus Messala Corvinus 1,500,000 D 50 Suffragia  

C. Virgines/Matronae/Amazones (Vestal Virgins/Matrons/Women Warriors)

Mortal women start the Game as virgines. If they marry, they become matronae. If a matrona divorces her husband or he dies, she may remarry or become an amazon. An amazon is a female imperator subject to all the rules and rights of imperatores. Virgines and matronae cannot possess suffragia or participate in proelia (VII.B.1.a); amazones can. Virgines and matronae can, however, be killed through caedes (VIII.C.4). Virgines begin the Game in Rome.

D = Denarii (Money)

Name Financial Dos (Dowry)
Servilia Caepionis 2,000,000 D 1,000,000 D
Livia Drusilla 1,000,000 D 2,000,000 D
Atia Balba Caesonia 1,500,000 D 1,500,000 D
Octavia Thurina None 3,000,000 D
Scribonia 500,000 D 2,500,000 D
Antonia 2,500,000 D 500,000 D
Calpurnia Pisonis 1,000,000 D 2,000,000 D

D. Reges (Foreign Rules)

Reges begin the Game in their respective kingdoms; all reges have the right to flee to their homeland from wherever they are (VI.F.1).

D = Denarii (Money)
Cle = Legio Clientarum; Classis (Fleet)

Name Location Financial Military
Cleopatra/Ptolemy Egypt 100,000 D 3 Cle, 2 Classes
Bogud Mauretiania 1,000,000 D 4 Cle
Ariovistus Germany None 6 Cle
Pacorus Parthia 2,000,000 D 3 Cle

E. Numina (Deities)

Numina begin the Game in whatever region they wish where there is seating available. All numina (except Mercury, Juventas or Cybele) may oversee proelia during which they may acquire legiones; if so, they may dispose of these legiones at will, i.e. confer them upon or sell them to players who have enough money to purchase them; if a mortal player with sufficient funds and the right to own legiones curiales or legiones clientarum asks to buy a saleable property that a numen has in their possession, the numen must sell it. [Names in square brackets next to numina represent divine gemini and have the same powers as their counterparts. These are to be used only after all primary numina roles (i.e. unbracketed names) have been filled.]

Name Properties Special Powers
Juppiter Optimus Maximus1 20 Cur; 14,000,000 D May take on the appearance and power of any numen except Juno and the Fates; dispenses justice and rules on disputes among players; sells legiones curiales (XIII.C.1)
Juno 15 Cur; 13,000,000 D Oversees the formation and observance of amicitiae (XI) and nuptiae (XV); once each aestas may force two players who own legiones and are in the same region to fight each other (VII.F); sells legiones curiales (XIII.C.1)
Neptune [Poseidon] 10 Classes; 2,500,000 D Oversees sea travel (VI.E) and the Battle of Actium (XVII); sells classes (XIII.D) and bestows naves longae (XVII.B)
Amphitrite 5 Classes; 1,500,000 D Oversees sea travel in the western Mediterranean (VI.E) and assists Neptune at the Battle of Actium (XVII); sells classes (XIII.D) and bestows naves longae (XVII.B)
Oceanus 5 Classes; 1,500,000 D Oversees sea travel in the eastern Mediterranean (VI.E) and assists Neptune at the Battle of Actium (XVII); sells classes (XIII.D) and bestows naves longae (XVII.B)
Venus [Aphrodite] 4,000,000 D Oversees voting and legislative activity in the Senate (VIII); must remain in Rome for the entirety of each hiems
Mars2 1 legio ultrix immortalis During an aestas, engages in and encourages proelia (VII.E); must be in Rome each hiems to execute the Senate's will (VIII.C)
Phobos2 1 cohors ultrix immortalis During an aestas, engages in and encourages proelia among legiones clientarum (VII.E); must be in Rome each hiems to assist Mars in executing the Senate's will (VIII.C)
Deimos2 1 cohors ultrix immortalis During an aestas, engages in and encourages proelia among legiones curiales (VII.E); must be in Rome each hiems to assist Mars in executing the Senate's will (VIII.C)
Bellona 1 cohors ultrix immortalis During an aestas, engages in and encourages proelia (VII.E) in the western Roman world (Mauretania, Spain, Gaul, Germania, S. Italy, N. Italy, Sicily)
Ares 1 cohors ultrix immortalis During an aestas, engages in and encourages proelia (VII.E) in the eastern Roman world (Greece, Asia, Parthia, Syria, Egypt)
Saturn/Ops 7,000,000 D During an aestas, monitors and enforces sedes (IV.A; VI.D.3.b)
Fortunus/Fortuna/Tyche 1 rota fortunae During proelia (VII.K), may add to or subtract from the total on a player's roll of the dice
Vulcan [Hephaestus] 1 legio fabrilis; 5 Cur; 5,000,000 D Bestows the legio fabrilis on a mortal in combat during aestas (VII.J); sells legiones curiales (XIII.C.1)
Vesta 14 virus; 10 Cur Oversees Vestal Virgins (XII.A), virus (XV.A.1.c) and the execution of wills (XIV.B.2)
Persephone 9,000,000 D Oversees mors (XIV.A-C; controls the Ring of Gyges (VII.H)
Pluto 10,000,000 D Oversees mors (XIV.A-C; controls the Ring of Gyges (VII.H)
Minerva [Athena] 15 Cur; 10,000,000 D Can move one player once each aestas to any region in which there is seating available (VI.D); monitors and enforces sedes (IV.A; VI.D.3); sells legiones curiales (XIII.C.1)
Mercury3 [Hermes]
  Delivers messages (X); is unrestricted in movement; may not own or sell properties or oversee proelia; may rescue one player each aestas (VI.G)
Juventas/Cupid3   Restores youth and vigor to chosen mortals; may give mortals properties or Denarii which s/he has requested and procured from other numina (XIII.F)
Dionysus2 [Bacchus] 10 Cle; 4,000,000 D May have bacchants (X) who fight in his behalf; sells legiones clientarum (XIII.C.2)
Silenus2 5 Cle; 2,000,000 D Assists Dionysus with his thiasos by watching over his bacchants in his absence (X); sells legiones clientarum (XIII.C.2)
Ariadne2 5 Cle; 2,000,000 D Assists Dionysus with his thiasos by watching over his bacchants in his absence (X); sells legiones clientarum (XIII.C.2)
Tanit2 10 Cle; 7,500,000 D Foreign deity; sells legiones clientarum (XIII.C.2)
Apollo/Helios3 10 Cur Oversees and announces changes of season (V and VI.B; also Appendix 1); is in charge of executing pestis (XVI); sells legiones curiales (XIII.C.1)
Diana3 [Artemis] 10 Cur

oversees the manus liberorum (“band of children”) who assist or attack other players; sells legiones curiales (XIII.C.1)

Cybele 5,000,000 D

Foreign deity; protects provinciae/regna; no proelia, including those in progress, may occur in her presence (VII.G)

Isis2 10 Cle; 7,500,000 D

Foreign deity; sells legiones clientarum (XIII.C.2); may participate in proelia (VII.I)

Mithras2 10 Cle; 7,500,000 D

Foreign deity; sells legiones clientarum (XIII.C.2); may participate in proelia (VII.I)

Tyr/Wotan/Montu/Ishtar2 15 Cle

Foreign deity; sells legiones clientarum (XIII.C.2); may participate in proelia (VII.I)

Pan2 15 Cle

foreign deity; sells legiones clientarum (XIII.C.2); may participate in proelia (VII.I); may cause panic and force one combatant in an ongoing proelium to flee the provincia in which a proelium is taking place and leave one or more legiones (at Pan’s discretion) behind for the enemy to capture

Pazuzu2 15 Cle

Foreign deity; may possess a living mortal character for one season and control that character’s choices and actions (VII.L); sells legiones clientarum (XIII.C.2); may participate in proelia (VII.I)

Pythia (Delphi) / Sibyl (Cumae) 10 Cur

Issues prophecies and answers mortals’ questions about the Game; allots coronae aureae (III.G); may not participate in proelia

Fata (The Fates)4  

Enforce the rules of the Game and regulate disputes; provide change for larger denominations of Denarii when necessary; execute virus (XII.B.2); may double or triple tributum (IX.C)

  1. In the event that a numen should fail to appear, Juppiter may allot to another numen (or other numina) the properties and special powers assigned to that numen;
  2. All foreign numina (except Cybele) may engage in proelia using their own legiones; Dionysus/Silenus/Ariadne, howeveer, can fight only through their maenads (X);
  3. Mercury/Hermes, Juventas and Apollo/Diana may move at will throughout the Game; if Mercury or Juventas ends up in the possession of any properties, they must turn them over to the Fates;
  4. The Fates may operate collectively or individually
    1. if they operate individually and a disagreement arises, or if there is no Fate available, the judgment of Juppiter will prevail
    2. in addition to providing change and overseeing virus (XII.B.2), the Fates may individually or collectively encourage or force players to engage in games of chance of their choosing; the odds and stakes are up to them.

F. Imagines

See XIV.

G. Heroes

Mortal players who are graduate students may appeal to the Pythia/Sibyl for a corona aurea which provides them the right to appeal to any numen to become that numen’s hero. If chosen, the hero may appeal to the numen for resources in the numen’s possession. In return for such favors, the hero must obey any order the numen gives which does not exceed that numen’s powers. Heroes may then make alliances with mortal players and fight alongside them. In that case, the hero and mortal roll their dice at the same time and the total of their two throws counts together against their opponent’s single throw in each concursatio of a proelium. All other rules of combat apply. For instance, if the total of the hero's and the player's dice is lower than that of their opponent, the hero and the player both lose their dice.

H. Maiores

See XIV E.

I. Liberi

Players under the age of 13 may join the Game as Liberi (“children”) who roam at will under the tutelage of Artemis/Diana, the protectress of the young. Liberi may influence play by assisting or attacking other players. They must follow the rules of combat like any other mortal, but they do not die if left unprotected.