III. Cast of Players
A. Imperatores (Generals)
Imperatores begin the Game in the locations and with the properties cited below.
D = Denarrii (Money)
Suffragia (Votes)
Cur = Legio Curialis
Cle = Legio Clientarum Classis/es (Fleet/s)
| Name | Location | Financial | Political | Military |
|---|---|---|---|---|
| Gaius Octavius Caesar (Octavian) | N. Italy | 600,000 D | 10 Suffragia | 2 Cur, 1 Classis |
| Marcus Antonius (Antony) | Asia Minor | 1,000,000 D | 10 Suffragia | 4 Cur |
| Marcus Aemilius Lepidus | Spain | 900,000 D | 10 Suffragia | 3 Cur |
| Marcus Junius Brutus | Greece | 900,000 D | 10 Suffragia | 2 Cur, 1 Classis |
| Gaius Cassius Longinus | Greece | 600,000 D | 10 Suffragia | 3 Cur |
| Sextus Pompey Magnus Pius | Sicily | 800,000 D | 10 Suffragia | 3 Cur |
| Marcus Vipsanius Agrippa | N. Italy | None | 10 Suffragia | 3 Cur, 1 Classis |
B. Senatores (Senators)
Senatores begin the Game in whatever region they wish where there is seating available; a senator may become an imperator by acquiring a legio.
D = Denarii (Money)
Suffragia (Votes)
Cur = Legio Curialis
Cle = Legio Clientarum Classis/es (Fleet/s)
| Name | Financial | Political | Military |
|---|---|---|---|
| Marcus Tullius Cicero | 1,200,000 D | 80 Suffragia | |
| Aulus Hirtius | 900,000 D | 10 Suffragia | 1 Classis |
| Gaius Vibius Pansa | 800,000 D | 20 Suffragia | 1 Classis |
| Decimus Brutus | 1,700,000 D | 30 Suffragia | |
| Publius Ventidius | 1,800,000 D | 20 Suffragia | |
| Lucius Munatius Plancus | 1,600,000 D | 40 Suffragia | |
| Asinius Pollio | 600,000 D | 40 Suffragia | 1 Classis |
| Servilius Isauricus | 1,400,000 D | 60 Suffragia | |
| Lucius Marcius Philippus | 700,000 D | 30 Suffragia | 1 Classis |
| Gnaeus Domitius Ahenobarbus | 1,700,000 D | 30 Suffragia | |
| Quintus Fufius Calenus | 1,500,000 D | 50 Suffragia | |
| Lucius Antonius | 1,500,000 D | 50 Suffragia | |
| Lucius Cornelius Balbus | 800,000 D | 20 Suffragia | 1 Classis |
| Gaius Maecenas | 1,400,000 D | 60 Suffragia | |
| Quintus Salvidienus Rufus | 1,700,000 D | 30 Suffragia | |
| Publius Cornelius Dolabella | 800,000 D | 20 Suffragia | 1 Classis |
| Marcus Lucius Crassus | 1,900,000 D | 10 Suffragia | |
| Quintus Pedius | 800,000 D | 20 Suffragia | 1 Classis |
| Marcus Messala Corvinus | 1,500,000 D | 50 Suffragia |
C. Virgines/Matronae/Amazones (Vestal Virgins/Matrons/Women Warriors)
Mortal women start the Game as virgines. If they marry, they become matronae. If a matrona divorces her husband or he dies, she may remarry or become an amazon. An amazon is a female imperator subject to all the rules and rights of imperatores. Virgines and matronae cannot possess suffragia or participate in proelia (VII.B.1.a); amazones can. Virgines and matronae can, however, be killed through caedes (VIII.C.4). Virgines begin the Game in Rome.
D = Denarii (Money)
| Name | Financial | Dos (Dowry) |
|---|---|---|
| Servilia Caepionis | 2,000,000 D | 1,000,000 D |
| Livia Drusilla | 1,000,000 D | 2,000,000 D |
| Atia Balba Caesonia | 1,500,000 D | 1,500,000 D |
| Octavia Thurina | None | 3,000,000 D |
| Scribonia | 500,000 D | 2,500,000 D |
| Antonia | 2,500,000 D | 500,000 D |
| Calpurnia Pisonis | 1,000,000 D | 2,000,000 D |
D. Reges (Foreign Rules)
Reges begin the Game in their respective kingdoms; all reges have the right to flee to their homeland from wherever they are (VI.F.1).
D = Denarii (Money)
Cle = Legio Clientarum; Classis (Fleet)
| Name | Location | Financial | Military |
|---|---|---|---|
| Cleopatra/Ptolemy | Egypt | 100,000 D | 3 Cle, 2 Classes |
| Bogud | Mauretiania | 1,000,000 D | 4 Cle |
| Ariovistus | Germany | None | 6 Cle |
| Pacorus | Parthia | 2,000,000 D | 3 Cle |
E. Numina (Deities)
Numina begin the Game in whatever region they wish where there is seating available. All numina (except Mercury, Juventas or Cybele) may oversee proelia during which they may acquire legiones; if so, they may dispose of these legiones at will, i.e. confer them upon or sell them to players who have enough money to purchase them; if a mortal player with sufficient funds and the right to own legiones curiales or legiones clientarum asks to buy a saleable property that a numen has in their possession, the numen must sell it. [Names in square brackets next to numina represent divine gemini and have the same powers as their counterparts. These are to be used only after all primary numina roles (i.e. unbracketed names) have been filled.]
| Name | Properties | Special Powers |
|---|---|---|
| Juppiter Optimus Maximus1 | 20 Cur; 14,000,000 D | May take on the appearance and power of any numen except Juno and the Fates; dispenses justice and rules on disputes among players; sells legiones curiales (XIII.C.1) |
| Juno | 15 Cur; 13,000,000 D | Oversees the formation and observance of amicitiae (XI) and nuptiae (XV); once each aestas may force two players who own legiones and are in the same region to fight each other (VII.F); sells legiones curiales (XIII.C.1) |
| Neptune [Poseidon] | 10 Classes; 2,500,000 D | Oversees sea travel (VI.E) and the Battle of Actium (XVII); sells classes (XIII.D) and bestows naves longae (XVII.B) |
| Amphitrite | 5 Classes; 1,500,000 D | Oversees sea travel in the western Mediterranean (VI.E) and assists Neptune at the Battle of Actium (XVII); sells classes (XIII.D) and bestows naves longae (XVII.B) |
| Oceanus | 5 Classes; 1,500,000 D | Oversees sea travel in the eastern Mediterranean (VI.E) and assists Neptune at the Battle of Actium (XVII); sells classes (XIII.D) and bestows naves longae (XVII.B) |
| Venus [Aphrodite] | 4,000,000 D | Oversees voting and legislative activity in the Senate (VIII); must remain in Rome for the entirety of each hiems |
| Mars2 | 1 legio ultrix immortalis | During an aestas, engages in and encourages proelia (VII.E); must be in Rome each hiems to execute the Senate's will (VIII.C) |
| Phobos2 | 1 cohors ultrix immortalis | During an aestas, engages in and encourages proelia among legiones clientarum (VII.E); must be in Rome each hiems to assist Mars in executing the Senate's will (VIII.C) |
| Deimos2 | 1 cohors ultrix immortalis | During an aestas, engages in and encourages proelia among legiones curiales (VII.E); must be in Rome each hiems to assist Mars in executing the Senate's will (VIII.C) |
| Bellona | 1 cohors ultrix immortalis | During an aestas, engages in and encourages proelia (VII.E) in the western Roman world (Mauretania, Spain, Gaul, Germania, S. Italy, N. Italy, Sicily) |
| Ares | 1 cohors ultrix immortalis | During an aestas, engages in and encourages proelia (VII.E) in the eastern Roman world (Greece, Asia, Parthia, Syria, Egypt) |
| Saturn/Ops | 7,000,000 D | During an aestas, monitors and enforces sedes (IV.A; VI.D.3.b) |
| Fortunus/Fortuna/Tyche | 1 rota fortunae | During proelia (VII.K), may add to or subtract from the total on a player's roll of the dice |
| Vulcan [Hephaestus] | 1 legio fabrilis; 5 Cur; 5,000,000 D | Bestows the legio fabrilis on a mortal in combat during aestas (VII.J); sells legiones curiales (XIII.C.1) |
| Vesta | 14 virus; 10 Cur | Oversees Vestal Virgins (XII.A), virus (XV.A.1.c) and the execution of wills (XIV.B.2) |
| Persephone | 9,000,000 D | Oversees mors (XIV.A-C; controls the Ring of Gyges (VII.H) |
| Pluto | 10,000,000 D | Oversees mors (XIV.A-C; controls the Ring of Gyges (VII.H) |
| Minerva [Athena] | 15 Cur; 10,000,000 D | Can move one player once each aestas to any region in which there is seating available (VI.D); monitors and enforces sedes (IV.A; VI.D.3); sells legiones curiales (XIII.C.1) |
| Mercury3 [Hermes] |
Delivers messages (X); is unrestricted in movement; may not own or sell properties or oversee proelia; may rescue one player each aestas (VI.G) | |
| Juventas/Cupid3 | Restores youth and vigor to chosen mortals; may give mortals properties or Denarii which s/he has requested and procured from other numina (XIII.F) | |
| Dionysus2 [Bacchus] | 10 Cle; 4,000,000 D | May have bacchants (X) who fight in his behalf; sells legiones clientarum (XIII.C.2) |
| Silenus2 | 5 Cle; 2,000,000 D | Assists Dionysus with his thiasos by watching over his bacchants in his absence (X); sells legiones clientarum (XIII.C.2) |
| Ariadne2 | 5 Cle; 2,000,000 D | Assists Dionysus with his thiasos by watching over his bacchants in his absence (X); sells legiones clientarum (XIII.C.2) |
| Tanit2 | 10 Cle; 7,500,000 D | Foreign deity; sells legiones clientarum (XIII.C.2) |
| Apollo/Helios3 | 10 Cur | Oversees and announces changes of season (V and VI.B; also Appendix 1); is in charge of executing pestis (XVI); sells legiones curiales (XIII.C.1) |
| Diana3 [Artemis] | 10 Cur |
oversees the manus liberorum (“band of children”) who assist or attack other players; sells legiones curiales (XIII.C.1) |
| Cybele | 5,000,000 D |
Foreign deity; protects provinciae/regna; no proelia, including those in progress, may occur in her presence (VII.G) |
| Isis2 | 10 Cle; 7,500,000 D |
Foreign deity; sells legiones clientarum (XIII.C.2); may participate in proelia (VII.I) |
| Mithras2 | 10 Cle; 7,500,000 D |
Foreign deity; sells legiones clientarum (XIII.C.2); may participate in proelia (VII.I) |
| Tyr/Wotan/Montu/Ishtar2 | 15 Cle |
Foreign deity; sells legiones clientarum (XIII.C.2); may participate in proelia (VII.I) |
| Pan2 | 15 Cle |
foreign deity; sells legiones clientarum (XIII.C.2); may participate in proelia (VII.I); may cause panic and force one combatant in an ongoing proelium to flee the provincia in which a proelium is taking place and leave one or more legiones (at Pan’s discretion) behind for the enemy to capture |
| Pazuzu2 | 15 Cle |
Foreign deity; may possess a living mortal character for one season and control that character’s choices and actions (VII.L); sells legiones clientarum (XIII.C.2); may participate in proelia (VII.I) |
| Pythia (Delphi) / Sibyl (Cumae) | 10 Cur |
Issues prophecies and answers mortals’ questions about the Game; allots coronae aureae (III.G); may not participate in proelia |
| Fata (The Fates)4 |
Enforce the rules of the Game and regulate disputes; provide change for larger denominations of Denarii when necessary; execute virus (XII.B.2); may double or triple tributum (IX.C) |
- In the event that a numen should fail to appear, Juppiter may allot to another numen (or other numina) the properties and special powers assigned to that numen;
- All foreign numina (except Cybele) may engage in proelia using their own legiones; Dionysus/Silenus/Ariadne, howeveer, can fight only through their maenads (X);
- Mercury/Hermes, Juventas and Apollo/Diana may move at will throughout the Game; if Mercury or Juventas ends up in the possession of any properties, they must turn them over to the Fates;
- The Fates may operate collectively or individually
- if they operate individually and a disagreement arises, or if there is no Fate available, the judgment of Juppiter will prevail
- in addition to providing change and overseeing virus (XII.B.2), the Fates may individually or collectively encourage or force players to engage in games of chance of their choosing; the odds and stakes are up to them.
F. Imagines
See XIV.
G. Heroes
Mortal players who are graduate students may appeal to the Pythia/Sibyl for a corona aurea which provides them the right to appeal to any numen to become that numen’s hero. If chosen, the hero may appeal to the numen for resources in the numen’s possession. In return for such favors, the hero must obey any order the numen gives which does not exceed that numen’s powers. Heroes may then make alliances with mortal players and fight alongside them. In that case, the hero and mortal roll their dice at the same time and the total of their two throws counts together against their opponent’s single throw in each concursatio of a proelium. All other rules of combat apply. For instance, if the total of the hero's and the player's dice is lower than that of their opponent, the hero and the player both lose their dice.
H. Maiores
See XIV E.
I. Liberi
Players under the age of 13 may join the Game as Liberi (“children”) who roam at will under the tutelage of Artemis/Diana, the protectress of the young. Liberi may influence play by assisting or attacking other players. They must follow the rules of combat like any other mortal, but they do not die if left unprotected.