VI. Motus (Movement)

A. Types of Motus

Mortal players may engage in two different types of motus depending on the time of the year, as follows:

  1. Aestas ("Summer"). During an aestas, players who have not been issued a flagitatio or are not involved in a proelium may travel in two ways:
    1. By sea: Mortal players who possess a classis may travel to any region by sea, except Parthia and Germania
      1. Players transporting legiones must have one classis for each legio;
      2. Sea-gods who apprehend a player at sea without classis may confiscate that player's legiones and kill the player (see VI.E.2);
    2. By land: Mortal players and their properties may move freely between adjacent regions as long as there is seating available (IV.A). If there is no seating in an adjacent provincial/regnum, a player may not move through it unless s/he can travel there by sea.
  2. Motus (Movement). During a motus period, movement is unrestricted and players may move to any region where there is seating available.
    1. Mortal players may take any of their properties with them;
    2. There is no combat permitted during a motus;
  3. Hiems ("Winter"). There is no motus or proelia permitted during a hiems, unless a player has the Ring of Gyges (VII.H)

B. Apollo/Diana

Apollo/Diana will announce the beginning and end of each motus period.

When Apollo/Diana announce the end of a motus, all mortal players must find an available seat in a provincia/regnum.

C. Numina

For the most part, numina may move about at will, with the following stipulations:

  1. During an aestas, any number of numina may occupy a provincia/regnum;
  2. During a hiems, all numina (except Venus, Mars/Phobos/Deimos, Mercury, Juventas and Apollo/Diana) must choose a provincia/regnum to inhabit where there is seating available and remain there until the next motus; more than one numen may inhabit a provincia/regnum during a hiems if seating is available
    1. Venus and Mars/Phobos/Deimos must inhabit Rome during each hiems;
    2. Mercury may never establish a lengthy residence in any particular region during any season.

D. Sedes (Seating)

For any player (including numina during a hiems) to enter and establish residence in a provincia/regnum, there must be seating available

  1. In the event of conflicts over available seating, numina have priority over mortals;
    1. However, no numen except Minerva may forcibly unseat any player already situated in a provincia/regnum;
    2. Minerva may at her own discretion transfer one player to a new region once each aestas;
    3. Vestal Virgins may displace any mortal player residing in Rome or a provincia;
  2. If two or more mortal players simultaneously claim the last available seat in a provincia/regnum, Minerva will decide which player remains;
  3. Saturn and Ops monitor and enforce seating restrictions, especially during a hiems.
    1. If Saturn/Ops discovers a provincia with too many inhabitants (including numina), they may forcibly remove any player who exceeds a sedes limit and may confiscate 1,000,000 D or one legio from any player (including a numen) who has exceeded a sedes limit

E. Neptune/Amphitrite/Oceanus

Neptune and his fellow sea-deities oversee maritime travel.

  1. If a player who is crossing the sea is confronted by a sea deity, the player must show the god at least one classis;
  2. If a player who possesses no classis attempts to move by sea and is apprehended by a sea deity, the god may at will confiscate the player's legiones and Denarii and relocate the player anywhere where the seating is available (except Parthia or Germania) or may pronounce that player dead;
  3. If the player does not have sufficient classes to transport the number of legiones in his/her possession (VI.A.1.a), those legiones for which there are not classes become the sea deity's property.

F. Reges

The movements of reges are like those of other mortal players, except for the following:

  1. Fuga. At any point during the Game, reges may return to their homeland at will and assume their throne, even if that involves crossing a sea without a classis;
    1. Reges in fuga may take with them all the properties in their possession;
  2. Upon pain of death, a rex may not enter Rome without a Roman senator or imperator as protective escort;
    1. His escort may not abandon him in Rome;
    2. Reges discovered in Rome without Roman escort are subject to the will of Venus/Aphrodite who may summarily execute or expel them.

G. Mercury

Mercury may rescue one player each aestas, taking that player from one region to another in which there is seating available and to which the player wishes to go.

  1. The player wishing to be rescued must invoke Mercury by pleading, who may choose to ignore the player's pleas;
  2. Rescue by Mercury immediately ends all activities in progress, including proelia.