IV. Geography

The map below shows the number of mortal inhabitants a region can hold, including all types of mortal players and numina. A “+1” designation means that one seat is reserved for the rex of that region. Lines indicate adjacent regions between which overland travel is permitted. There are three types of regions: provinciae (provinces), regna (kingdoms) and Rome.

chart showing how regions and mortal inhabitants coordinate to each other

A. Sedes (Seating)

Each region supports a limited number of players inhabiting it at one time. Special seats should be added for reges (noted as "+1" on the map above) and the tutelary deity of each region (III.E). Minerva/Athena and Saturn/Ops enforce sedes. If any of them discover mortal players standing near a provincia but not seated, they may confiscate all Denarii, legiones and classes from that player. The following are the population limits:


  1. Provinciae
    Gaul and Asia Minor Five (5) mortal inhabitants
    Greece, Sicily, and S. Italy Three (3) mortal inhabitants
    Spain, N Italy, and Syria Four (4) mortal inhabitants
  2. Regna. No other player including numina may inhabit the throne belonging to a rex.
    Egypt Five (5) mortal inhabitants, plus Cleopatra/Ptolemy
    Parthia Four (4) mortal inhabitants, plus Pacorus)
    Germania (Terra Germanorum) and Mauretania Three (3) mortal inhabitants, plus Ariovistus/Bogud
  3. Rome. Because it lies at the heart of the civilized world, Rome may support as many as twelve (12) mortal players. Venus and Mars may inhabit Rome without taking a seat.

B. Gemini (Additional Players) 

There should be roughly fifteen to twenty more seats than the total number of mortal players. Therefore, if roles are added to the Game by casting players as Gemini (twins of Senatores), seating should be adjusted accordingly.